Ubisoft, It seems to prepare serious changes for the next part Ghost Recon . According to the insider Tom Henderson (Tom Henderson), a new game in the series is developed on Unreal Engine 5, and not on company branded engines.
Henderson reported this in the latest issue of Insider Gaming Weekly, and referring to the profiles of developers in Linkedin. He also noted that in the past Ghost Recon Already used Unreal Engine before the series switched to its own technologies Ubisoft – Anvil and Snowdrop.
This game will be on Unreal Engine. I mean, before Ghost Recon Already worked on Unreal, but then she switched to Anvil and Snowdrop. I don’t know why they decided to return, perhaps they want to achieve that very atmosphere again? But it seems that now they have chosen Unreal Engine 5, and it is quite interesting.
https://madcasino-online.co.uk/ Tom Henderson
The transition to a third -party engine can be associated with the desire to return the classic atmosphere, which was famous for the early shooters Ubisoft. For example, Tom Clancy’s Ghost Recon 2 from 2004 was made on Unreal Engine 2, and Tom Clancy’s Rainbow Six: Vegas on Unreal Engine 3.
The last number of the series – Breakpoint – worked on Anvilnext 2.0, the same engine that was used in Rainbow Six Extraction and Riders Republic . However, over the years, internal engines Ubisoft – Anvil and Snowdrop – became more and more sharpened under large -scale action and open worlds, and not tactical shooters with emphasis on realism.
The official announcement of the new Ghost Recon It has not yet been, but we already know that the project will give up the sight of the third person – the players will look at what is happening in the first person, as in the very first parts of the franchise. Apparently, the series really experiences restart – both in the gameplay and technical terms.
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