Categoria: blog-55

  • The hellish expedition to Mars is approaching – the film “Doom: Annigilation” will be released on October 1

    Inexorable is approaching rapidly – film "Doom: Annihilation", No matter how the people spit from him, October 1 will appear. A pre -order to the disk with a film can already be issued on Amazon, where there is an extended description of the plot:

    “On the most dark moon of Mars, scientists have discovered an ancient portal that allows you to move throughout the universe. Accepted for the greatest discovery of mankind, the portal actually turned out to be the gates of hell, releasing hordes of demons, who strive to steal the souls of everyone who will stand in their way. Lieutenant Joan Dark and the elite unit of the Marine Corps should destroy the incessantly growing horde of bloodthirsty monsters and prevent them from capturing the Earth ”.

    The film cannot boast of the film with loud names – among the main actors Amy Manson (Amy Manson), Dominic Mafham (Dominic Mafham), Claiton Adams (Clayton Adams) and others. The director and screenwriter are also not the most famous – Tony Giglio (Tony Giglio; "Chaos").

    Recall that the teaser trailers of the picture threw tons of diesel tons, the frames from the set riddled, and the developers of the series sharply answered on their Twitter, which are not related to the upcoming film. We, of course, hope for the best!

    The picture will be released immediately on Blu-Ray and DVD and in online cinemas, bypassing large screens.

    July 15, 2019 Kickstarter covered the https://sevencasinofr.org/ successful RAW game campaign, as the authors said they would not have enough money collected

    July 16, 2019 shortly after the release of Cyberpunk 2077 will receive a book about the world of game

    Doom 3

    The best comments

    I think the disproportion of the “fighter” and “weapons” 🙂 By the way, I also do not particularly imagine how she drags him. Although no, I imagine – this is a props, already from here you can see here 🙂

    In Dredda 2012 I suspect few people believed, I doubted and unfortunately did not go to the cinema, but the film came out of the film.

    Dredd did not pay off (

    But, having looked at the trailer, you come to the idea that the first film, with the same Urban, was very nothing ..

    Of course, I hope that we are misleading, but still I’m afraid that this is just the case when "about the film by one frame".)))

    Oh, in vain they sold the rights to the film based on thoughts 🙁 It seems to me, seeing this trash – they have already regretted their act 100 times. Especially after the enchanting restart of the game in 2016, this disgrace in the form of the film looks so much, I don’t even know, it is no longer ridiculous, it is worse, worse, so much that the contrast between the game and films can be built into the absolute.

    This already says a lot, including the quality of the film. Why take it off in this case? Why you can’t make a beautiful action movie in the spirit of “Raid” or “Judge Dredd 2012”, because there is a lot of money there and the target audience can be entrusted if you do not skimp on the graphone and production. The answer to this, I seem to never know 🙁

    Even the cover looks turtled. Monster on a poster for a film about monsters -this is generally the last century. This is usually replete with Categories B films, in the voice acting of some Kolobok, which do not even go out.

  • Henderson: Star Citizen’s authors of the authors will have an imminent clash with reality

    This weekend (October 19–20) Citizencon will be held, the presentation of the studio Cloud Imperium Games, because of which the company forced employees to work without days off. Journalist Tom Henderson (Tom Henderson) talked with former and current studio workers to find out how things are inside the team and what is going on with the development of Star Citizen and Squadron 42 .

    Processing

    Management CIG Social employees on October 1 in disappointment news: the head of production of the company Erin Roberts (Erin Roberts) said that for Citizencon everyone should try well, and therefore a seven -day working week is introduced until October 19. After the hype rose on the network, the leadership allowed to take a day off on Sunday, but only if the employee worked 56 hours a week. That is, it plowed more than 9.3 hours daily from Monday to Saturday.

    According to the general laws of Great Britain, such a schedule is a crime. But in employees’ contracts CIG There is a point where they voluntarily refuse the limit of working time at 48 hours a week. To soften the damage, for everyone they will arrange a day off on October 21.

    It seems that the crane for the gaming industry is not news, and the friendly team is not averse to working on your favorite project. Only in the case of CIG, According to sources Henderson, Among the employees, the atmosphere of despondency and decline reigns rather. Many say that the company is rolling into the abyss due.

    $ 700 million later

    Star Citizen has been under development for 12 years. CIG All this time she continued to raise funds of players as part of a crowdfunding company. At the time of writing the news, Bekers brought the studio Chris Roberts (Chris Roberts) over $ 728 million.

    However Henderson I came to the conclusion that the company is running out of money. According to official reports, by the end of 2022 CIG I spent $ 637 million. The company’s expenses grew steadily, and from 2020 to 2022 the studio spent an average of $ 106 million annually. If the trend has been preserved in 2023 and 2024, then by the current moment the company either completely spent the collected money from bakers, or this amount is about to run out.

    Financial problems CIG They are confirmed by the fact that the company tried to dismiss from 100 to 150 employees in Austin and Los Angeles without noise in 2024. Employees were forced to sign a non -disclosure agreement (NDA) so that they would not write on social networks that they lost their jobs. Otherwise, they threatened to refuse to pay the weekend. However, the information still leaked to the media.

    Employees CIG told Henderson, that the regular indexation of salaries was suspended, and people continue to grow. Some developers barely make ends meet and think about dismissal or even a change in the field of activity.

    Where the money goes? In addition to developing games, guidance CIG Likes to spend tens of thousands of pounds on designer furniture on order in style Star Citizen. The company turns its offices into "Willy Wonki factories»With plastic walls, but without useful functions. Supposedly such an approach "It extends the boundaries of development", But many bexes see only empty expenses in this.

    Beginners mistakes

    One of the main problems why the company is where it is now (remember, once to create the whole Star Citizen asked for only $ 2 million), is the approach Roberts To the leadership.

    Chapter CIG constantly asks to add and delete new functions. His ideas add work ahead of weeks, and then everything flies into the garbage basket at his own whim. Employees told Henderson, How Roberts I canceled the functions at the seventh stage of the line, when a lot of time was spent on them.

    At the same time, creative solutions on trifles on which could be spent a couple of minutes can slow down the work on the days. And from employees they demand to achieve results for which the months of work should be laid in just a few weeks.

    In technical terms, the studio is still using Star Engine, which is the monster of Frankenstein based on Cryengine. The introduction and testing of new aspects of the game is constantly inhibited due to imperfection of the engine.

    The company is proud of its engine.

    Such conditions scare experienced developers. Many experts who could teach newcomers left the team. In addition, the leadership itself CIG It does not hesitate to take it to important positions of young guys with low salary expectations. Sometimes even employees were taken into the team without experience and education simply because they are fans of the game.

    The studio makes the same mistakes that others passed 20 years ago.

    Acting https://madcasino-uk.org/login/ employee CIG

    In the end Star Citizen became for many the first game that they happened to work on. And the outflow of experienced personnel will continue within a year, the source said Henderson.

    Will there be releases

    Gameplay Squadron 42.

    Employee CIG told Henderson that the plot Squadron 42 Only now she reached the polishing stage, although the studio announced this back in October 2023. This game is closest to the release and fans are waiting for the demo version of the first chapter of the action of 20 planned.

    Management CIG makes a large bet on Squadron 42, Hoping to attract investors and audience. It is important for the company to find new sources of financing, because in addition to monstrous Star Citizen, Roberts I took up the development of the third game in the setting of medieval fantasy. The company needs a new project to show investors their diverse and flexibility.

    About the deadlines Star Citizen There are no hints yet.

    October 18, 2024 The next game from IT Takes Two authors will be in the new franchise

    October 18, 2024 The launch of the coop rogalic 33 Immortals in early access was postponed until 2025

    Star Citizen

    Squadron 42

    The best comments

    Yes, this whole bubble of Star Citizen is already surprisingly tenacious. Roberts as if for a dozen years checks how much it is possible to heat the depositors and spend money incomprehensible on what

    But not at all, they are not for their own and not for the money of investors work, but they live with Krautfunding and sales of virtual boats

    What investments? The game budget is 100% compiled by backers who are shining only to get the game itself in one form or another.

    here not to measure the whole industry. With Star Citizen, everything was clear at the very beginning, just so quickly so much money should not be spent

    I remember when Elite Dangerous announced the Star Citizen simultaneously with Star Citizen. Then they were almost 2 identical in the declared mechanics of the game. At one time I bought the second, for I wanted to fly here and now in space, and not to wait for an unknown how much and it is not clear what.
    You can minute, but I personally think that with the comrades who created the elitist, they completed the promised mi 100% and also did everything that they promised CIG. See for yourself:
    There are flights into space? Yes. You can fly, shoot and trade + capture of spaceport with a group / alliance is present.
    There is a landing on the planets? Yes. You can study (empty) planets on a wheelbarrow, diversion to arrange on it. Cool? I think yes.
    Relatively recently came out the module with FPS. They wanted to run for themselves (Homo Sapiens), and not just sit in the cabin-please: go in the comments-Brody-Assembly, and bullet-shooting.
    Interaction with players in the game is? Yes, up to the early version.
    The graphon is good? I think yes.
    My opinion: Elite Dangerous is the SC that we were once promised.
    I’m not talking about current promises SC. I’m talking about how it was at the time of the collection of funds for Kickstarter.
    So in Star Citize I do not believe and I consider it (at least now) a wash of money.
    Elite Dangerous seems to me much better SC, if only because the basic modules of the games have already come out and they work – you can play it, and not wait for the second coming ..
    All. I said.
    All the best.

    skepticism is good, but when it is healthy
    To collect in a couple of days on the knee of a demo in which there is more content than in the entire Starfield – what kind of geniuses you need to be?

    The game exists – this is a fact … Only now it still exists only in the form of alpha and when it goes even to the Stage of Beta – the question to which the answer does not know, probably, even Chris Roberts himself

    Citizen has not been collecting money for a long time long ago, so there is probably already ten times thought out so that the phrase “Your investments is your problems” is fair

    "Bexes brought the studio Chris Roberts over $ 728 million"

    Oh, these poor ITishniks … do not eat them every day in the rests, do not replace the old, ancient, antediluvian iPhone 15 with iPhone 16 and not buy Tesla … horror

    What is your stereotypical idea of ​​"ITSHNICS". There are guys who pave the nets, they work on the level. And those who can buy Tesla, writing code, believe me, work out their salary in full. There we need such a volume of knowledge and experience that not everyone dreams of.

    Criticism is not obliged to like you

    Kikstarter has long been successfully completed, the money is transferred. The last ten purchases are directly on the developers’ website, and if they stop making return, then it will be possible to shake only through the court. And players rarely go to sue.

    There is nothing to pay for the game, there are no return investments and other things, purely basics threw so much. And then all they can, it is only to go into plus if the game is sold well. The minus can be left only if then the Donatov sags, but they will not dismiss and dissolve the studio, then yes, they can go into bankruptcy and debts on the salary and rent there all kinds.

    Imagine how many years will be required for such a budget to pay off.

    Many understood this all about 10 years ago. And now there are little to surprise with such news about SC. In general, the description project in its pure form repeats the path … Duke Nukem Forever. There, too, because of the brilliant leadership, everything rolled into production hell.

    He cannot pay off or not, he already makes baker’s money and everything that will be needed is to give the keys to the to bad and the necessary skins

    Personally, in the elite, I do not have the opportunity to shake in my trough, and not just loading into the cabin. Otherwise, in principle, I agree with you.

    Several times tested this product during free periods.
    And the first thing that catches your eye, and then flows with them, is optimization. 16 gigs of operations for her is not enough. FPS stably goes for a walk in outer space. And at the first attempt to leave the room, I completely refused to open the door. Fortunately for such bugs there is a button to make a Roskomnadzor. There is no official translation into Russian, but there are transfers from the community. Bots behave in the worst traditions of Cyberpan, stuck in incomprehensible poses. The interface is sewn in a local analogue of Pip battle. That on the one hand is immersive, but on the other, everything complicates. For example, to look at the card trite, you must first call the spiralprojector, select the “map” section select the right card from ITD. In general, the level of confusion on the one hand is impressive, on the other, annoying. For example, in the game you need to eat and drink. To do this, it is necessary to remove the helmet, which is logical, but you need to do this manually, and then it would be good not to forget to put it back. With drinks, it is even more fun, because you need to throw your head back with the mouse to yourself to drink. It’s especially difficult to navigate in the game at first, if you have topographic cretinism in the games, then in a compartment with a not -convenient and understandable card, it will make a simple trip to the hangar with an adventure at a good hour +there is something like a system of space tram, which you can leave, do not understand where. Interaction with merchants, purchase, sale, call of the ship ITD. occur through the terminals, there is nothing complicated. The control of the iron space horse +- the same as in the elite and similar games. Asked for permission to take up/landing, removed/released the chassis, hyper jumps, transition to combat mode, etc. Personally, it seemed to me even easier than in the elite. If you played in space/Avio Sima, then you will figure it out. But the missions … Here you need to smoke the guides, because you can stupidly do not reach the quest, you can fly and immediately lean, you can not understand, what to do and how to do it? There are missions on planets, stations, there are purely in space, combat research, ITD delivery. And it would seem now, look, study, try! But the chance to fly to the nearest “bonfire” at first is very large, which means that you will have to constantly repeat the race to the spaceport, with a repeated purchase of lost equipment and the return of the ship for insurance. Everything is much deeper here, but I didn’t figure it out so well. There is nothing special to say about the management of ground transport, the local gravitics tested, I did not like it, the dofiga inertia, shooting from the weapon is not the worst and the choice in the arsenal is quite large for such a game, but animation curves. And a couple of long words about the acquisition of the game. It spreads if anyone is not in the know. Through the purchase of ships. You are not buying an ISU, you buy a ship that gives access to the game, and the squadron 42 is not included in the transaction, it will be sold as a separate game (and it seems like the citizen will go in the kit, it’s scary to think about how it will affect the pricing of the well). Ships are from several tens to several hundred evergreen. Whatever the trough bucket of bolts can be taken approximately (did not check on the site) for +-30 of the Bachinsky. (although earlier, 5-8 years ago, if I don’t confuse anything, the price tag was 15-20 bucks). Depends on the set. These sets also include insurance by the boat. And what is not everywhere and always lifelong, that generally lead. Buy a horseradish for multiducids and then go broke for its insurance, but there the price tag will be more than for MTP. But the main killer of the feature of these boats is personally for me. This is not just sitting in the cabin, but the opportunity to walk around the ship, to make a bonneck with all sorts of things, especially since large ships require a full -fledged crew of several people. For example, you can play a full -fledged old track, while some crew members manage the bowl, others sit in the company’s cabin, communicate, eat, sleep, etc. And then fucking clingons come out of the warp! And everyone to take combat posts, red anxiety! Mr. Spock, charge torpedoes … But something I got carried away. Karoch I now described only a small part of the possibilities of the game. But at the moment they are either amusing or dramatic, or in development. It is difficult and for a long time. How many years and hundreds of millions they still need, xs. Personally, I would, if the game were not so demanding on iron, not so baguid, and with price tags two to three times lower (and without hemore with the purchase because Rush Kok Blok) would have rolled into the game, even in the current state, even without guarantees that it would be released at all. By emotions and pleasant pastime, she would have fought.

    Bakers of these 700+ million are a reality, and the leadership there is already a cloth there and never planned to release any game (except at first, when gathering 2 million).

    It would be strange to think that for them it will be some kind of failure-the closure of the studio and the project, because they would have hired a manager for a long time, who followed the deadlines and skillfully said that the “stop” and add this and this, but we remove it without remaking. They just like to highly high, do what they want, and most importantly without a result, then you can always say that "did not work, no luck".

    And who can brush up for this? I have never seen a living defender Star Citizen on the Internet, at least 5 years)

    P.S. But if there are one, it would be interesting to know how Citizen hooked a man so

  • Hello from the PS3 era – the press coolly met the Unknown 9: Awakening

    Bandai Namco With might and main, the multimedia franchise Unknown 9 With comics and podcasts. Tomorrow the light will see the game Unknown 9: Awakening, but it, judging by the reviews of the press, is not enough chances to become a pearl of the series.

    At the time of writing a note at Unknown 9: AWAKENING total 64 points for Metacritic and 69 points for Opencritic (only 19 % of critics recommend). The adventure action praised for curious mechanics, good acting and charming characters. Meanwhile, the plot was awarded conflicting reviews: someone called it interesting, while others indicated the irregularity of the narrative and the overloaded ENT.

    The observers and a Casinopalm.net bag of minuses pulling the "awakening" down were picked up. The defective levets design, a meager set of enemies, an uncomfortable camera, the secondaryness of some ideas and stupid AI were attributed to the disadvantages. The combat system may like at the beginning of the passage, but soon it will get bored due to monotonous skirmishes with enemies. Some journalists report that Unknown 9: AWAKENING There are troubles with performance, and gameplay is comparable to projects from the PlayStation 3 era.

    We have chosen conclusions from three reviews with various estimates within the framework of published reviews.

    Xboxera – 78/100

    I liked the first game in the universe Unknown 9. And I hope that it will not be the last, since I want to plunge again into this fictional world. Reflector Entertainment And Bandai Namco You can praise for an attempt to do something differently, but perhaps they adhered to the paths of the action genre-RPG to please the general public too closely. Nevertheless, we have a game in which there are good ideas and an amazing ENT. Fans of adventure militants should make this jump in the fold and give Unknown 9: AWAKENING chance. A pleasant price is also pushed to this.

    Gyozzo Back (Győző baki)

    Push Square – 70/100

    Unknown 9: AWAKENING -A good debut project from the NOVICH team. This plot adventure has roughness, but due to beautiful locations, an intriguing plot and well-prescribed characters from it is hard to break away from it. The gameplay almost does not change, but fascinating stealth mechanics bring variety to skirmishes. In general, this is an exciting game of new intellectual property with great potential.

    Jenny Jones (Jenny Jones)

    Gamesradar+ – 50/100

    Being part of the media franchise, Unknown 9: AWAKENING not strong enough to captivate us in our universe. Haruna performed Ani Chalotra became an excellent protagonist, and sow chaos with the help of supernatural forces pretty fun. But the game lacks polishing, so it seems to be torn between what she wants to be. As a result, promises are violated, and the gamer receives mediocre impressions. However, despite this, the project can charm. But for this you have to try very hard.

    Oscar Taylor-Kent (Oscar Taylor-Kent)

    Unknown 9: AWAKENING starts on October 18 on PC (Steam), PlayStation and Xbox with Russian subtitles.

  • Hobo Studio Hobo, helped with the development of Redfall and Hogwarts Legacy, will take care of the Horizon universe

    ? We’re Thrilled to Share that Studio Gobo is Now a Guerrilla Co-Development Partner on the Horizon Universe. We’re Currently Filling Roles on this and Other Teams. See OUR OPEN POSITIONS AT: https: // t.CO/4YBMHS8QJQ PIC.Twitter.COM/1xwzzkwtr5

    – Studio Gobo (@studiogobo) January 26, 2023

    We are pleased to report that from now on Studio Gobo collaborates with Guerrilla Games for the development of the Horizon universe. At the moment, we are looking for employees to work on this task and collect people to other teams.

    Franchise Horizon It is becoming more extensive-two main games, a comic book series and a collection of clothing have already been released, and in production there are VR-related, MMORPG and even the series. For all this one Guerrilla Games not to keep track, so I joined the work on the universe Studio Gobo.

    The British studio told about this on her twitter. The company is recruiting employees who will develop a series Horizon and other projects.

    Studio Gobo founded in 2011, and at the moment more than 110 people work in it. The company’s website says that it previously helped with production Redfall, Hogwarts Legacy, Disney Infinity And For Honor. In addition, the Gamesindustry portal.Biz several times in a row included Studio Gobo In the list of best places for working in the UK among small studios.

    It is still unknown what exactly will help Studio Gobo. In the past Guerrilla Games I voiced plans to create new "epic adventures by Ela", and also opened vacancies for the production of a network game with a unique artistic style and new characters. Maybe, Studio Gobo will help with a trickel or the very multiplayer project.

    Soon the spin-off of a series called Horizon Call of the Mountain. It will be released simultaneously with the start of sales PlayStation VR2 – February 22. And in April, the release of additions will be held The Burning Shores For Horion Forbidden West. If the sequel has reached both generations of PlayStation, then DLC will land only on PS5.

    January 27, 2023 The authors of The Day Before planned to transfer the release even before the dispute about the trademark

    January 27, 2023 Insider: The third The Crew will really be called The Crew Motorfest

    Horizon: Zero Dawn

    Horizon: Zero Dawn – The Frozen Wilds

    Horizon: Forbidden West

    Horizon: Call of the Mountain

    Horizon: Forbidden West – The Burning Shores

    The best comments

    Well, yes, and Returnal, Ghost of Tsushima https://casinopalm.org/withdrawal/ did not do Sonya studio, not to mention the games that were on the new IP, but did not take off the type of Destruption Allstars and Godfall.

    I think it will come out like the first – three years after the release on the console and a year before the next part. This is the maximum.

    R& C Rift Apart, Ghost of Tsushima, Returnal, Gow Ragnarök, Gran Turismo 7, Dreams, Horizon Forbidden West, Demon’s Souls Remake, Spider-Man Miles Morales. This is what I understand:

    Godfall is not from Sony, her Gearbox published, and Sony was just bought temporary exclusivity. But with Destruction Allstars, as they say, not in an eyebrow, but in the eye.

    This makes projects uninteresting?

    P.S-Dreams completely new IP, and Horizon and Spider-Man young franchises

    Here it depends on which side to watch. Maybe the example is not the most successful, but it’s like in the Michelin restaurant on the menu there will be only one, albeit tasty, dish, only on different plates. Sooner or later, it gets boring and begins to turn from him. And the argument will shine into the Cheburechnaya around the corner to dilute the menu not an option, we are specifically about Sony … Although, to be honest, the box is such a cheburechnaya for me now. But earlier, in 99% I could find that I (and not only) interesting with Sony.

    I do not argue, before Sony release was much more diverse games, which is much better than the current situation with cinematic AAA games with an expensive plot (which is too much). But if you compare Sony’s games with many other AAA guns in the market, then everything is really not so bad, they did not slide to the level of the same Ubisoft, which also surprised the variety of genres, and now slid into monotonous Grindilles for 100+ hours. Sony’s games are at least made high quality, good, play more or less interesting.

    I could not bother myself, but simply copy the comment higher, otherwise I did not understand the first time, I needed to read the same thing twice)

    The second is still not on PC.

    That I don’t know above, I received a notification of the answer – I am in my profile and answered. Without going into news.

    Rather coincide with the series.

    TLOU will be released by PC by the end of the season.

    Godfall here in general, given that a girbox is a publisher and it is on all platforms.

    Dreams de fact Continuation of Littlebigplanet, Horizon-this year is already 6 years old, and even Spider-man as a game franchise for 20 years in lunch, back in the 90s, they made games about him, and the likeness of the Sonievsky came out as much as 2001.

    I’m not saying that projects are not interesting. But Sonya has long stopped risking with the new IP (approximately since they have changed CEO), both their own and other publishers are stupidly milking. Occasionally, releasing not very expensive projects that can shoot (like Tsushima), to speak worse than expectations, but within the norm of profit/loss (reternal), and to fail, but due to the penny cost of Sony, they are not sorry for them (allStars). But in the total mass, they are rare (1-2 in the productive year)

    Let’s still kindly and the Last of the AC to the heap. Retter OK, Granturism (which is logical), with Dreams they themselves do not know what to do … He has long been the place on the bakery with its potential. Here are just the rest of the same type and there is no former variety. From the end of the last generation, Sonya began to adjust all his games under one template of the emasculated AAA-petras and for me this is bad. That she could not fit in a deep animation without the right to defrost or simply destroyed how Japan Stubio (for which they hope a separate boiler is allotted to hell).

    Here you can object, but for me personally there is nothing interesting there. If I was delighted with the first choraison in 2017, the second was already passing “under the beer”; The god of war, I did not even master the first.To. I fell asleep under these snot of fathers and children. Tsushima – I do not argue here, respect and respect. Medianel pleased more … everything. Fortunately, I missed the whole past generation of boxing and now I catch up, and the floodplain is more idle.

    That’s just that of this, besides Tsushima, the original new franchises?

    Khorazon is of course a good game, but it is possible to engage in other series, and not "dug" over one? Something Sonivsky studios have not created anything interesting at all over the past few years, they only milk what already there is and everything. The middle segment has died.

  • Henderson: The new Kojima project is Overdose horror

    An anonymous source sent a journalist That Henderson (Tom Henderson) Early shots from Overdose – New game Hideo Kojima (Hideo kojima). Henderson did not drain the video to the network, but retold its content.

    In the video, the heroine in a blue dress walks on dark corridors with a flashlight. After the scramer, the word Gameover appears at the end, and then – the inscription: A hideo kojima game … overdose.

    The woman plays Margaret Kuelly (Margaret www.madcasinouk.net/ Qualley) – Mom from Death Stranding. According to the journalist, the game does not look like a spin-off DS – Apparently, Kojima just offered the actress another role after successful cooperation.

    A third -person view was chosen in the video, but Henderson suggests that it will be possible to play with the view from the eyes.

    Previously, a rumor arose, as if Kojima prepares the game together with Microsoft. However Henderson I could not check the information about the transaction.

    There is a high probability that the announcement Overdose will be held as part of the Summer Game Fest show (June 9, 21:00 Moscow time) or presentation Microsoft And Bethesda (June 12, 20:00 Moscow time).

    By the way, the version that Overdose -This is actually something related to Death Stranding, we would not discard. The development of the sequel has already been confirmed, and Kojima – A big fan of letting the fog: remember at least the announcement The Phantom Pain!

    June 7, 2022 Hedgehogs again in Fall Guys, gameplay and prologue Sonic Frontiers – which was shown on Sonic Central

  • HELLDIVERS 2 returned to the top 10 chart Steam after an update with enlightened

    Tuesday came, and this means that a fresh weekly chart of Steam sales has come out. In addition, the Steamdb team offers to get acquainted with the highest -estimated games in the store Valve for 2024.

    In the week from 10th to December 17, half a guard was replaced by half a guard with paid products. Games like s.T.A.L.K.E.R. 2: Heart of Chornobyl and Red Dead RedMption 2 gave way to the prefires of the Final Fantasy VII Rebirt, which received the Total War: Warhammer III and Helldivers 2 – the latter is experiencing a new surge in popularity after the release of a large update. Meanwhile, Forza Horizon 4 flew into the chart for the last time, as it was removed from the sale.

    The peak online for the specified period was updated or installed by the following projects:

    TOP-10 in revenue among paid products (in brackets-a place in the previous week):

    TOP-10 in revenue among all products, including free

    As for the results https://seven-casino-uk.net/login/ over the past year, the first place in the top of Steamdb with the games of 2024 was taken by the sensational poker sling of Balatro, whose rating is 96.74 % based on more than 97 thousand reviews. Following a cozy fishing simulator Webfishing and a cute casual game about The WereCleaner werewolf .

    It is important to note that Steamdb uses its own rating calculation system, so the percentage may differ from it in the store itself.

    Big winter sale in the store Valve All closer – get ready to fork out on December 19. Then voting for the finalists of the "Steam" finalists will begin.

    December 17, 2024 Winter event in Marvel Rivals will offer a competition in the spirit of Splatoon

    December 17, 2024 In Borderlands 4 there will be fewer toilet humor, her narrative director said it

    Warframe

    Cyberpunk 2077

    PUBG: BattleGrounds

    Forza Horizon 4

    Path of Exile 2

    It Takes Two

    Total War: Warhammer III

    Final Fantasy VII Rebirth

    Throne and Liberty

    Counter-Strike 2

    HELLDIVERS II

    Indiana Jones and the Great Circle

    Marvel Rivals

    The best comments

    Have already returned and are trying to capture other planets

    The enlightened quickly broke the healthcakes, and they again disappeared into nowhere … I wonder whether for a long time.

    So far, the missions with the Illuminati look like a playwife. Test the basis of the new faction, city maps, vehicles.

    When the game was released, they also squeezed out bots and beetles and a day later with the explanation “these were only the front forces”, they were sleeping on 30 planets, so there will be no problems with this.
    In the end, the global card is just a joke and the players have no real chances or ways to influence it, the next morning the incisions simply spits into the ceiling and repains all the planets beat off the day before. Well, plus all hidden mechanics of capture regeneration and t.D. As a game mechanics is just a feces to fool people and spend their time.

    In fairness, all sessions are designed to conduct the same type of sessions in their basis. So the "fooling of people" is like at least some visualization, just from the background to the gameplay. Time then people spend themselves.

  • Hellblade: Senua’s Sacrifice began to make a profit

    In early August, the British studio Ninja Theory (famous software Heavenly Sword, Enslaved, DMC: Devil May Cry) released her first independent blockbuster Hellblade: Senua’s Sacrifice for PC and PlayStation 4, which the team prepared literally in the world in front.

    Last month, the developers said casino-seven.co.uk that income from sales of the game equalized the cost of its production, although Ninja Theory I didn’t even hope that this would happen so soon.

    Launching Hellblade: Senua’s Sacrifice, Players were most worried about how the audience would perceive the image of a mental disorder. Of course, the team worked hard, exploring this topic. However, you must admit that it is not so often in video games that you can meet a mentally ill priest, so the reaction of gamers was difficult to predict.

    Fortunately, the British managed to show everything as it should, and success (both among critics and financial) did not force himself to wait long. For the first week after the release, 250 thousand copies were sold Hellblade: Senua’s Sacrifice on PlayStation 4 and PC (while the forecasts of the studio itself did not exceed the marks of 150 thousand). Now developers confirmed that they sold more than 500 thousand copies, and this means that the game began to make a profit. In general, the revenue from Aquen sales amounted to 13 million US dollars (which is very good for a team of twenty people who spent three years).

    From now on Ninja Theory I am even more sure that it is quite possible to create a successful game of the AAA class on its own. And three dozen video days of developers on the studio YouTube channel are designed to serve as confirmation. The last of them, by the way, can just be found below.

  • HTC Vive helmet fell on $ 200

    The cost in Russia remains incomprehensible: the base price in our country was 59,990 rubles, and now 49,990 rubles are flaunting on the page in Steam. Nevertheless, the official site HTC still offers to buy a helmet for 59,990 rubles.

    The manufacturer emphasizes that for that kind of money you will receive an extremely advanced helmet along with controllers and the Steamvr Tracking tracking system. In addition, the kit includes a trial subscription to Viveport with five games a month at your choice and copies Tilt Brush, EVEREST VR And Richie’s Plank Experience.

    August 21, 2017 Star Wars Battlefront II: Demonstration of the whole battle of star fighters with Gamescom 2017

    August 21, 2017 Microsoft announced Age of Empires IV and the release date of Age of Empires: Definitive Edition

    The best comments

    Does Oculus have a more https://casinopalm.org/games/ clear picture? Well, about the same functionality, in my opinion, too strong a statement.

    They will throw off the price more. Sooner or later, the helmet (or glasses) will become available to almost everyone … At one time, mobile phones of huge money cost, and now everyone walks with the phone; The same story was with the PC and the rest of the subsurrents of the modern world. One has only to gain patience ..

    They (Oculus) sell a full set (Oculus Touch, 2 sensors, 6 games and glasses themselves) for $ 400+70 dollars Delivery to Rashka. After the promotion, such a kit will cost $ 500.
    I bought myself a few days ago Oculus Rift for a promotion, everything came quickly from the Amazon, there are no problems, I buy games in Steam.

    Yes, the Okulus picture looks better (proof www.YouTube.COM/Watch?V = GPCCGEHO5ZY and WWW.YouTube.COM/Watch?V = 0PCZ4TBVAW)
    Their functionality is really the same, the games from HTC Vive can now be launched on

    This requires three cameras, not two. With two cameras there will be poor quality. And this is officially. And if you are satisfied with the fi -quality quality, this is your personal business.

    immersion in VR of the okulus is good. HTC Vive did not compare, maybe really the lens is worse than the okulus, but where is the confirmation?

    This is such a universal consensus that has established over the year. Pixelization less okulus. Lines artifacts are less noticeable in Vive. The viewing angle is larger in Vive (however, this is only at the maximum, t.To. It is regulated).

    I say – if you are satisfied, then this does not mean that it is normal. According to the manufacturer, this quality is unsatisfactory. You read the instructions. It will be written there that both cameras should stand in front.

    There was a great technical analysis of FOV both helmets, but now, unfortunately, I can’t find it. Here is a picture: VRTalk.COM/Forum/Showthread.PHP?1282-The-Field-OF-View-ARGUMENT-RIFT-VS-VIVE

    Lens artifacts are not dependent on IPD. They are very clearly visible with high -contrast scenes.
    The official angle of view is a very conditional concept, because it depends on many individual factors. But the real angle is much smaller than the official one, and Viva has better. Comparison below.

  • Henderson: The development of Beyond Good & Evil 2 needs a couple more years

    Apparently, Beond Good & Evil 2 The production hell will not leave soon. Insider came to this conclusion Tom Henderson (Tom Henderson) After familiarization with the materials of the July external testing of the game.

    They showed the process of creating their own character and setting up his appearance. Among the examples were creatures similar to a shark and a panda.

    Anonymous sources asked the journalist not to publish screenshots and gameplay videos. They said that according to their feelings Beond Good & Evil 2 We need years before the release, and the development lacks a specific direction. One of the sources even said that he did not understand what he was doing during the game.

    Himself Henderson It seemed that the action looks even more incomplete than during the first gameplay show in 2018. The insider believes that the project was restarted after leaving the industry in 2020 by the author of the original Michel Ansel (Michel Ancel).

    The insider also noted that in Beond Good & Evil 2 recently replaced the host of the screenwriter. This is another sign that even the plot of the game is not really written, and the development is far to the end.

    It remains to hope for the presentation of Ubisoft Forward, which will be held on September 10, concludes Henderson. Perhaps the past testing is preparation for demonstrating the game on the show.

    On August 11, 2022 Sunday Gold will appear – comic quest with step -by -step battles

    August 12, 2022 Kratos and Freya will become the leading Future Games Show on Gamescom

    Beond Good & Evil 2

    The best comments

    The project had to be buried for a long time, everything went too far from the spirit of the original. Yes, from such hell, nothing sensible was born yet

    The amount "a" reflects primarily https://madcasinouk.org/ the money invested in the game. Here the campaign is already at least aaaaa

    That it cannot die dead. The original spirit … I would even say fairy tales, not at all. Some kind of dirty, techno cyberpunk fantasy. Evil picture, visually straight does not like this departure in the pseudo realism in the picture. In general, they rape the legacy of the first part as they want. (

    In this case, in my opinion, the amount of “a” displays only a heart-rending and lingering cry of the developer who tears the hair on his crown.

    Sometimes it is better than releasing any. But they will release itself-at least due to costs. But will we be glad to be what will work out, time will tell. But I doubt it.

    The fact that Ansel worked on the game last time 4! years ago nothing guarantees at all. Vaughn Avelon worked on DL2 and MB2 and all his developments were thrown away. New games are collected in such a time, and then they are trying to give birth to the fact that it is not known how much time is hanging in production. AAA-Igra is primarily a budget. It can be at least so much, but this does not guarantee the quality of the product at all. The beautiful world can and will be, but the sense of it, if otherwise the game is broken? And she moves along this path rather confidently and, it seems, is not going to stop.

    There were exceptions, but I’m afraid that this is not the case ..

    But did Avelon take some part in the development of this game?

    Yeah, it is she who will come out. Jubisoft, recently, has never given a reason to doubt their abilities.

    And I’m still waiting for her 2008.

    Let them let out at least something. Yes, maybe it will be something not what we expect. But it will not be a long -term construction which for 15 years did nothing at the end. There will be just another technodemo.

    And I’m waiting for the game, the main thing for me is a beautiful surrounding open world.Michel Ansel, even when he worked with the game, promised a game of the 4a Grade, I hope the game will be at least 3a without it.

    They said goodbye to Avlon, there are no one left from the original developers. Nobody is waiting for anything, or it will not work at all, or it will not be clear that.

    You’re talking about a commercial product. I meant Demo in mind. I am interested in how the movement system is implemented there as in Outer Wilds. Buy such a product for money only a year after the release, because I will feel there still a bunch of bugs.

    Well, you are all fatalists! I wait and believe that the candy will come out!

    Ugh you, wrote nonsense. Of course not. They said goodbye to Michel Ansel.

    Hmm, let’s get a glimpse of: Rainbow Six Extraction, Ghost Recon Breakepoint, Tom Clancy’s Xdefiant, Roller Champions, Ubisoft All-Star Blast, continue? Announced (well, announced. ) there is still – I can add them.)

    I have crew 2, thanks, I don’t want to return to it from the word at all, although I liked the 1st. About Valgalla and the Far edge (there is also Far Cry New Down, yeah) I can’t say anything, t.To.In principle, not my direction. But polar opinions about them are more than enough. Division 2 is simply brought to mind the 1st part, without any global changes. I have Phoenix Rustyx in stock, and not to say that it is something revolutionary for the anniversary, although it is quite pretty painted-maybe someday I will return to it and interfere. Sidge, who came out, by the way, how much is already there, 6-7 years ago, and which, as far as I understand, they are now actively digging their updates now? But here, too, it is not for me to judge – I am not an active player in Sidge. With the legion, in other things, not everything is so unambiguous, and I would not call it especially successful. Ryders Repablik like Anton Pauli liked it, and that’s all I know about him.) I agree on Anno, and you also forgot rabbits with Mario in good games.)

    I remember Michel Ansel said while leaving that the development is going normally and without it. Yeah, we see. Let’s see what quality Skull & Bones will probably be the same BG & E2. Only money is spent on projects, although at the same time they close, for example, VR with Fisher.

    Well, let’s put on the byte … for example from:
    + Tom Clancy’s The Division 2 (better than the previous one)
    + The Crew 2
    + Watch Dogs: Legion (develop a series in an interesting way)
    + Assassin’s Creed Valhalla (in my opinion the best of the latter)
    + Tom Clancy’s Rainbow Six Siege (well, there are skinny … but mostly good)
    + Immortals Fenyx Riding (generally new IP)
    + Far Cry 6 (there is everything you can expect from the Far Cry series)
    + Riders Republic (another new IP)
    + Anno 1800 (just a masterpiece of the genre)
    + Trials rising

    What games (i.e. not one, but in the plural as you wrote), they are suitable for "they have never given a reason to doubt their abilities"?

  • Hell is us went to gold

    Before the release of the gloomy adventure action, Hell IS us remains two months. In this regard, the studio Rogue Factor Glad to report, the game has already gone to gold. This means that the seal included physical copies, which will then be dispersed to the shops of the world. Therefore, any transfers are no longer expected.

    At the same time, the developers revealed the final weight of the game – on the PlayStation 5 file size Hell is us is 20.9 GB. This applies to the release version of the game without taking into account the possible patch of the first day.

    Recall, plot Hell is us Send players the fictional country of Heydiy 1993 during the Civil War. The protagonist named Remy returns home in order to replenish the gaps in memory and reveal the true reasons for parting with relatives.

    In terms of gameplay, the authors offer a dynamic action from a third party with a detailed study of locations without a compass, map and other signs. The players must disclose the whole story independently by solving puzzles and folding pieces of Laura into a single picture.

    Hell is us starts on September 4 on PC (Steam), PlayStation 5 and Xbox Series with Russian localization of the text. Owners of Deluxe publications will be able to start their passage three days earlier.

    July 2 "This is not Indie"-the game director Dave The Diver put an end to disputes about the status of the game

    On July 2, Microsoft launched www.casino-palm.co.uk/ a new wave of abbreviations – it also went to the game unit

    Hell is us

    The best comments

    The game was interested in the moment until I tried the demo, I expected some detective, a plot oriented game, and this turned out to be something completely different. Plus, it somehow worked unstable, then everything is OK, then frisit and loads everything 100%

    I did not like the demo, it became clear on him that I would not take, the game seemed crooked and rather outdated. And yes, the scene of obtaining equipment was the last point for me in this demo. But thank you very much for the approach with the demo, they are not often done now, a very useful thing.

    It was very pleasant (albeit slightly sad) to see according to the comments that I was not so turned away from the game Demo. And yes, the moment of receipt of equipment is just some kind of anti-sillingin. It is somehow strange to make an allegedly plot-oriented game and at the same time handle the narrative like that.

    I liked the demo. Resembles The Surge atmosphere.

    Absolutely the same story, the first case in my life when, after playing a demo, I deleted from the Close. Already smoked.

    He giggled into demo (and hit his forehead on his palm) from the moment the hero receives equipment. Removes clothes from the corpse of a woman who had just died in front of him in a fight with a creature, takes a sword and then another creature appears in this closed room. Apparently politely waited for the act of looting.

    In general, I agree with the comment above. I was waiting for research, received two DS-a (Kodzim and Miyazaki), and both curves.

    And with puzzles from Skyrim!

    But there was a compass in the demo. True, it is not clear nafig is needed.

    No, it is funnier than a woman deftly fought, but died from the most endless mob, which he then calmly chop.

    But in general, the game liked me, I did not expect anything from it. And this is definitely not ds, there is no resurrection of monsters and an analogue of the fire.